

Unfortunately, the sun set within the next couple of hours, but you were led toward the Pentamarket, where you did a little bit of shopping, offloaded some things you'd acquired in your previous venture in the mines where you battled the gnolls, encountered a purveyor of various magical artifacts named Enchanter Pumat Sol, acquired some baked goods from the market, and then finished up by making your way to The Leaky Tap, where you had just begun to cross the threshold when we left off last week. Upon which, you briefly met a character named Ulysses, who offered, at a bit of cost, to show you around town for the remainder of the day. Along the way, you had some curious naps, you found some cool little landmarks from a war long past, you were nearly robbed and instead shooed them off with cries of extreme syphilis, and then entered the gates of Zadash yourselves.

Upon finishing your business in Alfield, you acquired your new cart, new horses, and found your way on the Amber Road northward for a number of days, making your way toward Zadash. The rest of you guys look across and watch Caleb enter, and then a few moments after, Jester enters as well. At this point, it's mid-afternoon, there's maybe about, let's say, nine patrons in there, and a number of your friends who have been waiting for the two of you to return that are all sitting around a table and discussing amongst themselves. You enter, the fresh mud now a little bit less fresh and dried against your face, into the interior. Eventually, Caleb, you make your way to the familiar outside of the Leaky Tap. Probably at a brief distance from each other as Caleb has huffed off, in a bit of frustration. Where we left off, the two of you had reconvened and begun making your way back to meet up with the rest of your friends at the Leaky Tap tavern. She got a room at one of the hoity-toity inns in the district and was led to some mild disappointments. You jauntily accepted this.īefore this happened, as a part of a journey towards this Tri-Spire, both Caleb and Jester made their way there, Caleb unsuccessfully entering a nicer district of the city that did not seem to believe or respect his presentation. You were promised a sum of money, should you be able to exterminate whatever this entity is and bring back proof of its demise. A couple of guards had not returned one had gone there and fled. You would be paid to seek the sewers beneath the city, near the outskirts of the Tri-Spire area of the town, for something that had been lurking within those tunnels below. You had decided to, looking for work, go to the King's Hall, where they had a task board there and had taken one of the contracts that had been posted. You had sold off a few of the things you had acquired in your journeys northward along the Amber Road. You managed to converse with a meeting, or at least Beau and Fjord met with a meeting of unhappy denizens of the Empire discussing their frustrations beneath the Leaky Tap, and had crossed some information with them. Yasha coming in to join alongside you guys in your exploits. Getting updates from town criers wandering through the roads, speaking with individuals, going into bathhouses where you met up with your fantastic long-lost barbarian. So, last we left off, the Mighty Nein have been making their rounds in the city of Zadash, seeking opportunities, information, getting their bearings amongst the various townsfolk, streets, and what goings-on there are.
