

While we plan to do balance patches frequently during early access, our plan is to not be obsessed about reaching a perfect balance until the Temtem roster is complete (in the full final release). We’ve divided the Roadmap in two and we’ll also be talking a little more in-depth about some of the features depicted in the roadmap. Temtem is always built around its community so every idea is appreciated. So feel free to discuss them in our Discord, our forums or /r/PlayTemtem. Take them with a grain of salt and expect delays and features moved around dates.Īlso, one of the motives to write this is to gather feedback around the ideas. We know everyone else likes dates though, so we’ve decided to include open dates for each block of features. We’re not really big fans of having public dates for everything, they add a lot of unnecessary pressure on the team and they make making changes and swapping features around a very difficult task. The same thing happens with the planned dates. So take everything in here not as confirmed facts, but more like the stuff we would like to include in the game.

During the game’s development cycle, ideas change constantly and stuff we like today we might not like as much tomorrow. Please, keep in mind that every detail discussed here is not 100% confirmed for the game. So, we want to take some time to share with you what we have in mind for the game so you can have a peek at what’s coming.

During this month we’ve seen a constantly growing amount of questions around the game, its future, and its planned features. It’s already been over a month since Temtem’s release. All the content still remains, though! Here’s all the new info and what we have to say about it: Current status of development, and a first look at Cipanku. Important notice: Hi friends! While we’d like to keep this post up to honor the truth and our past, the dates shown here have since changed a lot and are no longer to be trusted.
